Design analysis for noveltyVR

Categories: experiments
Aim of this document Instead of frequentist statistics as planned previously, we decided to use a Bayesian framework more specifically a Sequential Bayesian Factor (SBF) analysis to examine whether the experience of novelty can enhance memory for unrelated information. Nevertheless, I also report the power analysis that I ran, in which I am determining the necessary sample size to find an effect with a power of 95 % based on the results of Fenker et al.

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Selecting and checking living/non-living words

Categories: experiments
Aim Here, I am selecting 200 words for a new project called noveltyVR, in which I am going to try to study the effect of novelty on something that was learned before. In this case, it will be a list of words that were incidentally encoded in a living/non-living judgement task. I will select 200 words from a published study, look up their properties in the MRC Psycholinguistic Database and create two lists that are used as old and new stimuli in a recognition task.

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End of schemaVR1 and start of schemaVR2

Categories: experiments
Today, I finished the data collection for schemaVR1. I collected 17 instead of 16 participants because I wanted to show the experiment to someone who then agreed to formally take part in this experiment. The two major the results of this experiment are that the locations of objects that are generally unexpected in a kitchen are remembered better (measured by 3D location recall and 3AFC location recognition) than the locations of objects that are expected in a kitchen.

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