Jörn Alexander Quent's notebook

where I share semi-interesting stuff from my work

Matlab function to create stacked texture maps for Unity

I’ve been experimenting with different materials and shaders in Unity recently. One problem is that especially if you want use the same texture for the same large object you get these nasty tiling effects: Luckily, I found this obscure shader on Unity’s GitHub page, which is amazing but it asked for something called a map texture, which took me ages to figure out. Read more →